10.23 PBE Cycle

This mega post was last Updated on 11/4 with the 11/4 PBE Update
(With the release of patch 10.22 to live on October 28th, we started the new 10.23 PBE cycle.)

Previous PBE Cycles in 2020

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

 ( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


Champion Skins

Six skins are now on the PBE for testing!

Victorious Lucian

[Season 2020 Reward for being ranked Gold or Higher]
"Victorious Lucian was awarded to players who reached Gold or higher in the 2020 season. By the time Lucian was finished firing, the relic stones were fused into solid crystal by the heat of his righteousness, and the last dredge of mist was evaporating into the morning light. "

Battlecast Nasus

1350 RP
"The latest monstrosity constructed by Viktor, Battlecast Nasus units specialize in the targeted retrieval of high-priority targets. As they hunt for their quarry, their machinery is programmed to learn and adapt, increasing their destructive capacity and empowering them to obliterate all that would stand in their way."

Here's Riot KiWiKiD with a bugs & feedback thread for Battlecast Nasus:
"Hey all! 
Battlecast Nasus is coming in hot to PBE with: 
New models and textures! New VFX! New SFX! New Recall! Battlecast Nasus is set to be 1350 RP and is available on PBE! Please leave any feedback or questions you have here! 
Cheers 
Riot KiWiKiD"

 

Battlecast Zac

1350 RP
"Never content with his extant creations, Viktor's latest innovation has forged an experimental alloy that shifts between liquid and solid states. Incredibly flexible yet nigh-indestructible, the new zoophagus assault constructs, or ZACs, spring onto the battlefield, harvesting and consuming any resistance that stands in their way."

Here's Riot KiWiKiD with a bugs & feedback thread for Battlecast Zac:
"Hey everyone!

Battlecast Zac is blubbery bouncin' in with:

New models and textures! New VFX! New SFX! New Recall! Battlecast Zac is set to be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have so far down below!

Thanks for checking in, hope to hear from you soon!

Riot KiWiKiD"

Resistance Jayce

1350 RP
"While many presumed him dead, Jayce's sudden return to the Resistance has been heralded by some as a miracle and others as a curse. Burdened by guilt, he still blames himself for his failure to halt Viktor's rise. Only time will tell if Jayce can turn the tide."

Here's Riot Orphyre with a bugs & feedback thread for Resistance Jayce
 
"Hey everyone! 
Resistance Jayce, coming back to help his brothers in arms with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Resistance Jayce is set to be 1350 RP and will be available on PBE soon! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Resistance Singed

1350 RP
"Though many in the Resistance find Singed unsettling, few can deny his efficacy in pushing back the machine threat. For Singed, the only thing that matters is driving back Viktor's creations, whatever the means."

Here's Riot Orphyre with a bugs & feedback thread for Resistance Singed:
"Hey everyone! 
Resistance Singed is fighting Viktor’s creations with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Resistance Singed is set to be 1350 RP and will be available on PBE soon! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Resistance Yorick

1350 RP
"With the rise of the Battlecast armies, Yorick found to his horror that the living minds Viktor fused to his machines bound the souls of his victims to their machine bodies. Harnessing his ability to command the dead, Yorick now raises destroyed and defeated Battlecast husks in an attempt to free all these souls from their machine prisons."

Here's Riot Orphyre with a bugs & feedback thread for Resistance Yorick:
"Hey everyone! 
Resistance Yorick is attempting to free Battlecast-captured souls from their machine prisons with:
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall!
Resistance Yorick is set to be 1350 RP and will be available on PBE soon! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Chromas

New chromas are now on the PBE:

Victorious Lucian
[5 Chromas]

Battlecast Nasus
[8 Chromas]

Battlecast Zac
[6 Chromas]

Resistance Jayce
[8 Chromas]

Resistance Singed
[8 Chromas]

Resistance Yorick
[8 Chromas]

Here's Riot Orphyre with a bugs & feedback thread for the chromas this cycle:
"Hey everyone!

We’ve got new Chromas coming up for Resistance Jayce, Signed, and Yorick, Battlecast Nasus and Zac, and Victorious Lucian. Unfortunately, the images aren't ready just yet, but the Chromas are: 
Resistance Jayce:
  • New textures:
    • Resistance Jayce (Ruby)
    • Resistance Jayce (Citrine)
    • Resistance Jayce (Emerald)
    • Resistance Jayce (Rose Quartz)
    • Resistance Jayce (Sapphire)
    • Resistance Jayce (Tanzanite)
    • Resistance Jayce (Pearl)
    • Resistance Jayce (Obsidian) 
Resistance Singed:
  • New textures:
    • Resistance Singed (Ruby)
    • Resistance Singed (Catseye)
    • Resistance Singed (Emerald)
    • Resistance Singed (Turquoise)
    • Resistance Singed (Tanzanite)
    • Resistance Singed (Rose Quartz)
    • Resistance Singed (Pearl)
    • Resistance Singed (Obsidian) 
Resistance Yorick:
  • New textures:
    • Resistance Yorick (Ruby)
    • Resistance Yorick (Catseye)
    • Resistance Yorick (Sapphire)
    • Resistance Yorick (Turquoise)
    • Resistance Yorick (Tanzanite)
    • Resistance Yorick (Emerald)
    • Resistance Yorick (Pearl)
    • Resistance Yorick (Rose Quartz) 
Battlecast Nasus:
  • New textures:
    • Battlecast Nasus (Ruby)
    • Battlecast Nasus (Catseye)
    • Battlecast Nasus (Emerald)
    • Battlecast Nasus (Sapphire)
    • Battlecast Nasus (Aquamarine)
    • Battlecast Nasus (Tanzanite)
    • Battlecast Nasus (Pearl)
    • Battlecast Nasus (Obsidian) 
Battlecast Zac:
  • New textures:
    • Battlecast Zac (Ruby)
    • Battlecast Zac (Tanzanite)
    • Battlecast Zac (Emerald)
    • Battlecast Zac (Amethyst)
    • Battlecast Zac (Pearl)
    • Battlecast Zac (Obsidian) 
Victorious Lucian:
  • New textures:
    • Victorious Lucian (Emerald)
    • Victorious Lucian (Aquamarine)
    • Victorious Lucian (Amethyst)
    • Victorious Lucian (Ruby)
    • Victorious Lucian (Sapphire)
The Chroma sets should be available on PBE soon (I know the parent skins aren't available just yet!) We hope you all will enjoy the new sets; and as usual, we’re looking forward to hearing your constructive feedback. 
Thanks! 
Riot Orphyre"

 

Summoner Icons

New Clash and Ranked Reward summoner icons are now on the PBE!

  
      
      

Little Legends

New K/DA Little Legends are now on the PBE!

K/DA ALL OUT Squink
Channeling Evelynn's dramatic edge has this Squink feeling its ALL OUT fantasy.
  

K/DA POP/STARS Squink
"Evelynn's fierce energy has galvanized this easily-frightened Squink to adopt her look in hopes it can gain some of her confidence."
  

K/DA ALL OUT Furyhorn
"Kai'Sa's new look inspires this Furyhorn to show off not only its strength but its style."
  

K/DA POP/STARS Furyhorn
"This quiet Furyhorn loves Kai'Sa's precise and expressive dance moves and hopes it can be as polished as she is one day."
  

K/DA ALL OUT Lightcharger
"From Seraphine's long beautiful mane to her moving music, this Lightcharger loves everything about the newest K/DA collaborator. But as it defends the world from eternal darkness, it appreciates Seraphine's unwavering optimism most of all."
  

K/DA POP/STARS Lightcharger
"This Lightcharger has always dreamed about what Seraphine would have looked like if she was in POP/STARS-- so it turned its dream into reality!"
  

K/DA ALL OUT Featherknight
"This Knight's newly inspired by Akali's fresh beats, and is determined to bring her energy to its performance. Even if its choreography is slightly more waddley."
  

K/DA POP/STARS Featherknight
"Akali's fierce originality has captivated this Little Legend. Now that it's snagged its idol's signature hat, nothing can stand in the way of its dream: to be the first Featherknight to shine onstage for an audience."
  

K/DA ALL OUT Hushtail
"This Hushtail will follow Ahri in whatever form she takes on. Glowing with the group's recent success, it's ready to slay."
  

K/DA POP/STARS Hushtail
"This Hushtail feels a special kinship with Ahri, and has morphed itself into the colors of her iconic POP/STARS outfit. Its dream is to follow K/DA around on tour."
  

Here's a video showing off each Little Legend:

Ward Skin

A new Riot Fist Bump ward skin is now on the PBE!

Riot Games Fist Bump Ward
"This ward was granted to players who met a Rioter."

Continued Preseason 2021 Testing

The end of season is fast approaching and with that comes Preseason 2021! As stated in previous dev blogs, there will be a large item & shop overhaul that will be testing on the PBE for an extended length of time (six weeks).

First up, here's the latest from Riot Scruffy on the Preseason changes:
"Small preseason update. Sheen and a few other items are losing their mana components to open them up to new users. We're adjusting the mana pools of champions that typically bought items that will no longer have mana on them.  
All of these champs will have +20 mana per lvl:"

Here's a look at new icons from the store! 


Here's a look at every item in the store as of 10/27!

Consumables

Boots

Basic

Starter

Epic

Legendary
                                                     

Mythic
               

Ornn Masterwork Items
               

Check out these recent articles on the item shop changes for an in depth explanation from the devs!

Here's a look at Scruffy's r/LeaguePBE feedback threads for the preseason changes! Make sure to leave any feedback on the changes in these threads:

Preseason Items and Systems Update 

"Hey everyone, The massive item system overhaul is coming to PBE. This is the thread for all feedback related to:
  • Updated stats (like Ability Haste)
  • Mythic items
  • New Legendary items
  • Updated Legendary items
  • Other systems changes like Runes, the Jungle, etc
Some of the new items don’t have final VFX or SFX yet, so if you see something that looks placeholder expect it to be updated soon. We most appreciate feedback around item choice and satisfaction. We won’t turn away any balance feedback, but PBE isn’t the best environment for balance reads because most players haven’t played enough games for matchmaking to be accurate. 
There is a lot to absorb, so take your time playing and give us as much feedback as you can. We’re reading and absorbing all of it."

Preseason Shop and Icons Update

"Hey everyone, This is the thread for feedback on the new shop interface and the update to item icons. We’re most interested in how you are learning the new interface and starting to see the increased speed and intuitiveness of finding the items you need. Feedback on any of these features is welcome: 
  • Recommended Items Tab
  • All items Tab
  • Popular Items
  • Quick access sidebar
  • Item search
  • Item icons
There are a few features still coming that aren’t yet in the build, expect these coming in the next few weeks:
  • Stat filters (AD, AP, Ability Haste, Armor, etc)
  • Item sets
  • “Good against” champion recommendations for items
  • Enhanced Mythic item visuals
  • 100% icons updated (unfinished icons have a silly pink border right now)
  • Enhanced tooltips (shift functionality)
We know that this is a big change, so don’t freak out if it’s not immediately clicking in your first game. Thanks for testing all of this stuff, we’re excited to see your feedback, solve problems, and polish the shop to 100. 
Riot Scruffy"

Here's assorted other tweets & changelists over the course of testing in the 10.21/22 PBE cycles:

(September 29Riot Scruffy on subtle changes not noted in above linked posts: [1] [2] [3] [4] [5] [6
(September 23Riot Scruffy with non item changeslists: [1] [2] [3] [4] [5]
(September 29) Riot August with a large list of champion specific preseason changes: [1] [2](September 29Riot August with champion Mana Pool changes: [1] [2]
(October 13th) Riot Scruffy with assorted changes: [1] [2] [3]
(October 14th) Riot Scruffy with assorted changes: [1]
(October 18th) Riot Scruffy on pulling Tenacity changes: [1]
(October 19th) Riot Scruffy with item iterations: [1]

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

New 10.23 Balance Changes

Champions

Brand
  • Conflagration (E) cooldown increased from 10/9/8/7/6 to 12/11/10/9/8

Seraphine
[Changelist]
  • MP5 lowered from 10 to 8
  • Stage Presence (Passive)
    • Note AP ratio changed from [7.5% AP] to [6/7/8/9% AP at 1/6/11/16%]
  • High Note (Q) 
    • damage increased from [55/65/75/85/95 (+55% AP)] to [55/70/85/100/115 (+40/45/50/55/60% AP)]
  • Beat Drop (E) 
    • Damage lowered from 60/85/110/135/160 to 60/80/100/120/140
    • [Removed] No longer deals reduced damage to minions (previously 60/70/80/90/100% based on rank).

TFT Traits

Keeper
  • [Effect tweaked]
At the start of combat, Keepers grant themselves and all nearby allies a shield for a duration. This shield is 50% stronger on Keepers.  
2 units: 175 shield, 8 seconds
4 units: 250 shield, 10 seconds
6 units: 350 shield, 14 seconds

Divine
  • Reduced damage increased from 45% to 50%
  • Bonus true damage increased from 45% to 50%
  • 2 unit duration lowered from 4s to 3s
  • 8 unit duration increased from 13 to 15

Hunter
  • 2 unit damage lowered from 150% to 125%
  • 3 unit damage lowered from 175% to 150%
  • 4 unit damage lowered from 200% to 175%
  • 5 unit damage lowered from 225% to 200%

Dazzler
  • 2 unit AD reduction lowered from 50% to 40%


TFT Champions

Tier 2

Zed
  • Ability damage changed from 25/50/75 to 40/50/75
  • Ability attack damage steal changed from 20/30/40% to 30/35/40%

Tier 3
Xin Zhao
  • Ability changed:

Kalista
  • Ability max health as damage increased from 4/6/8% to 4/6/9%

Katarina
  • Ability total damage changed from 600/900/1600 to 750/900/1600

Kennen
  • Ability damage lowered from 300/450/1350 to 300/450/1200

Tier 4
Morgana
  • Ability damage lowered from 325/525/2000 to 250/400/2000

Ahri
  • Ability damage increased from 475/675/3000 to 500/700/3000

Warwick
  • Ability stun duration lowered from 1.5/1.5/3 to 0.75/0.75/3
  • Ability attack speed lowered from 175/200/500% to 135/150/500%

Continued Testing - Preseason Balance Changes


Champions

[Mana pool changelists from Riot August ]

Akali
  • Five Point Strike (Q) energy cost lowered from 120/115/110/105/100 to 120/110/100/90/80

Amumu
  • Mana lowered from 287.2 to 285
  • Mana per level increased from 40 to 60
  • Base health increased from 613.12 to 615
  • Base armor lowered from 33 to 30
  • HP per level lowered from 84 to 80

Cho'Gath
  • Mana lowered from 272.2 to 270
  • Mana per level increased from 40 to 60
  • MP5 lowered from 7.206 to 7.2

Corki
  • Base mana lowered from 350.16 to 350
  • Mana per level increased from 34 to 54

Evelynn
  • Base mana lowered from 315.6 to 315
  • MP5 increased from 8.108 to 8.11

Gangplank 
  • Base mana lowered from 282 to 280
  • Mana per level increased from 40 to 60

Kassadin
  • Mana increased from 397.6 to 400
  • Mana per level increased from 67 to 87

Malphite
  • Base HP increased from 574.2 to 575
  • Mana lowered from 282.2 to 280
  • Mana per level increased from 40 to 60

Nidalee
  • Base mana lowered from 295.6 to 295

Olaf
  • MP5 lowered from 7.466 to 7.465

Skarner
  • Mana per level increased from 40 to 60
  • MP5 lowered from 7.206 to 7.2

Sylas
  • Base mana increased from 280 to 350

Warwick
  • MP5 lowered from 7.466 to 7.465

Mana Per Level changes
  • Anivia - mpl increased from 25 to 45
  • Camille - mpl increased from 32 to 52
  • Cassiopeia - mpl increased from 40 to 60
  • Darius - mpl increased from 37.5 to 57.5
  • Ekko - mpl increased from 50 to 70
  • Ezreal - mpl increased from 50 to 70
  • Fiora - mpl increased from 40 to 60
  • Fizz - mpl increased from 37 to 57
  • Hecarim - mpl increased from 40 to 60
  • Irelia - mpl increased from 30 to 50
  • Jax - mpl increased from 32 to 52
  • Nasus - mpl increased from 42 to 62
  • Ryze - mpl increased from 50 to 70
  • Twisted Fate - mpl increased from 19 to 39
  • Udyr - mpl increased from 30 to 50
  • Vi - mpl increased from 45 to 65
  • Volibear - mpl increased from 50 to 70
  • Wukong - mpl increased from 45 to 65
  • Xin Zhao - mpl increased from 35 to 55
  • Yorick - mpl increased from 40 to 60
  • Zilean - mpl increased from 30 to 50

[Preseason 2021 specific champion changes from  Riot August [1] [2]]

Caitlyn
  • Headshot (Passive) Headshots gain 25% less bonus damage from Crit Chance

Jhin
  • Whisper (Passive) 
    • Crit damage reduction changed from [25% (150% damage crits)] to [14% (150% damage crits)]
    • Bonus AD from crit chance lowered from [4% AD per 10% crit] to [3% AD per 10% crit]

Katarina
  • Voracity (Passive) Now applies on hit effects to all units struck
  • Shunpo (E) Now applies on hit effects
  • Death Lotus (R) 
    • Split damage into (base + AP ratio) Magic damage, and (AD + Attack speed ratio) physical damage.
    • Now applied on hit effects at 25% efficiency to all units struck
      • (Each unit is hit for a total of 3x Kat's on hits over the full 2.5s channel duration.)

Kayle
  • Divine Ascent (Passive) attack speed per zeal stack changed from [6% (30% at 5 stacks)] to [30% + 10% per 100 AP at 5 stacks]

Ornn
  • Mana per level increased from 45 to 65
  • Living Forge (Passive)
    • "every time he upgrades any mythic to a masterwork his passive Armor/MR amp increases by 4% (10% without upgrades, same as live)"
    • [New] increases health by 10% from all sources
    • [New] increased health by 4% when upgrading mythic item

Senna
  • Attack speed ratio increased from .2 to .32
  • Attack speed per level lowered from 4% to 2.5%
  • Absolution (Passive)
    • Crit damage reduction lowered from [35% (130% damage crits)] to [14% (150% damage crits)]
    • Crit chance per 20 souls lowered from 15% to 10%
    • Excess crit to lifesteal conversion increased from 35% to 50%
  • Curse of the Black Mist (E) Move speed increased from 20% to 20% (+3% per 100 AP)
  • Dawning Shadow (R) damage AP ratio increased from 50% to 80%

Tryndamere
  • Battle Fury (Passive) crit chance per point of fury changed from 0.35 - 0.5 to 0.3 to 0.6

Viktor
  • Mana per level increased from 25 to 45
  • Glorious Evolution (Passive)
    • [Removed] No longer starts with Hexcore in his inventory and cannot purchase upgrades
    • [New] "Viktor can upgrade his Basic Abilities after gaining 100 Hex Fragments. He Gains 1 from kills on minions and 5 from large minions. He also gains 25 on champion takedowns. Once all three Basic Abilities have been upgraded, Chaos Storm is upgraded automatically."
  • Gravity Field (W) slow changed fromfrom 30/34/38/42/45% to 30/33/37/40/45%
  • Death Ray (E) 
    • Laser AP ratio increased from 60% to 70%
    • Aftershock AP ratio increased from 70% to 80%

Volibear
  • Mana per level increased from 50 to 70
  • The Relentless Storm (Passive) attack speed now has a 4% per 100 AP ratio per stack
  • Sky Splitter (E) 
    • damage cap vs minions and monsters changed from [150/250/350/450/550] to [150/300/450/600/750]

Yasuo
  • Way of the Wanderer (Passive) Critical Strike chance above 100% is now converted into bonus AD.
    • [Ratio is currently .5 bonus AD for every 1% crit over 100% crit chance.]

Yone
  • Way of the Hunter (Passive) Critical Strike chance above 100% is now converted into bonus AD.
    • [Ratio is currently .5 bonus AD for every 1% crit over 100% crit chance.]

Items
Huge Preseason 2021 item and shop changes in testing! Click this link to jump up to the Preseason coverage above!

Runes
Stats
  • CDR stats changed to "+8 Ability Haste"

Ravenous Hunter (D4)
  • [Changed effect
"Omnivamp: 1% + 2% per Bounty Hunter stack.  
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. 
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets."


Ingenious Hunter (D4)
  • [Changed effect
    "Gain 10 Item Haste plus an additional 5 Item Haste per Bounty Hunter stack (includes Trinkets).
    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Item Haste affects all items with cooldowns. 


Conqueror (Precision Keystone)
  • Adaptive force increased from 1.7-4.2 to 2-5
  • Heal lowered from 15% to 9%
  • Ranged heal lowered from 8% to 6%

Presence of Mind (P2)
  • [New Effect]
"Damaging an enemy champion increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. 
Takedowns restore 15% of your maximum mana or energy."

Legend: Bloodline (P3)
  • Max stacks lowered from 20 to 15

Transcendence (S3)
  • [New Effect]
"Gain bonuses upon reaching the following levels: 
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%."


Cosmic Insight (I4)
  • [Changed Effect]
"+15 Summoner Spell Haste 
+10 Item Haste"

Time Warp Tonic (I4)
  • [Tweaked Effect]
Consuming a potion or biscuit grants 50% of it's health or mana restoration immediately. In addition, gain 5% Movement Speed while under their effects.


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